

Imagine stripping everything that's already in Sketch from Flinto, and you're left with a rather thin interaction layer for links & transitions that could be implemented as a mode in Sketch. I constantly want to go back and forth, but can't easily. The biggest reason is that the Sketch integration is done rather well (saw a couple of bugs with opacity, blending, layer bounds.) but it is only a one time import. In general I would argue against requesting such features (scope creep!) but in this case it makes so much sense. After using it at work today, I'm pretty much convinced this should be a part of Sketch. You'd be amazed how much stuff we say no to during the design process. We're also a very small team so we need to be REALLY focused with what we build. We'll of course continue to consider what other platforms make sense for us.

It's not meant as a disrespect to anyone else. We're building what's fun and useful for us. We just really love iPhones, Macs, and iOS. I waited in line overnight behind Steve Wozniak to get my first iPhone. I waited in line overnight to attend the original introduction of the iPhone. But this 90% market share would still pay a lot for your glittering flash one. You would be laught at by the 90% market share of IE8 users. No agencies/designers would sell an html website, never, ever.
#FLINTO LITE AND FLINTO FOR MAC ANDROID#
You take a risk telling people you animations will be that smooth on 'android' Lost my iPhone some weeks ago, bought an android to give it a try not the best one, not a bad one.īut globally, the UX feels so fragile. You do your job, then let those android developers devaluate it. You're at least pretty sure your prototype will be accurate when developing for iOS - e.g. Fragmentation dude which startup can shows off with an android app? As someone could come up with an average android device, with the app runnning slow, being laggy, giving a poor experience? I think with all these apps coming out with only Sketch support and only iOS support is a symptom of the same tunnel vision. I agree that its more fun to design for iOS but doing this for living usually means that I can't make decisions based on how fun or easy it is to execute. We can get so caught up in making a beautiful, super high-quality iOS apps that we simple forget that there are a lot of people who can't afford Apple tech and don't use the app ecosystem like we do. Flinto Lite does not collect any private information in use. This includes: Your keyboard or screen input Network traffic Hostnames Usernames Passwords SSH / Encryption keys Contents of files you are working with Your IP address Your accurate location information such as GPS data Flinto Lite.
#FLINTO LITE AND FLINTO FOR MAC FOR MAC#
Flinto for Mac does not send out any private information.
